Thursday, November 26, 2009

Future Play: The International Academic Conference on the Future of Game Design and Technology

Call for Papers Future Play: The International Academic Conference on the Future of Game Design and Technology, May 6-7 2010, Vancouver, British Columbia, Canada Overview Future Play 2010 will be held alongside Game Developers Conference® (GDC) Canada during Vancouver Digital Week 2010. Vancouver Digital Week includes a series of events for top creative minds and business leaders working in Digital Media. We are pleased to present Future Play at the Vancouver Convention Center, in Vancouver British Columbia, Canada, May 6-7 2010. Since 2002, Algoma University has been hosting Future Play, an international conference to advance game design and technology. Future Play features cutting-edge peer¬-reviewed academic research and discussion on creative and experimental game design and development. Future Play brings together researchers, developers, and government partners for formal and informal engagement and examination of emergent features of computer game development for entertainment, for learning/teaching, for serious purposes and to impact society. Future Play also provides an important forum for future game development talent to gain perspective on the knowledge, skills and attitude required to succeed in the game development world. Beginning with Future Play 2007 Algoma University has teamed up with the Ontario University Institute of Technology to give Future Play attendees the chance to interact with some of the most talented people in the games world today. GDC® Canada is a forum for Canadian developers to share best practices for fostering ingenuity and quality games within their region and distributed globally. This event emphasizes studying the challenges and opportunities of creating games with long production cycles, large development teams, and multi-platform releases. Scope of the Conference Future Play addresses issues in Game Design, Art, and Technology by enabling thought ¬provoking presentations from leaders in academia and industry, peer ¬reviewed research presentations, workshops (including design, technology, and career workshops), and exhibitions of posters, games, and the latest game technologies and systems available from industry ¬leading vendors. Topics of interest to Future Play include, but are not restricted to, the following: Design and Human Factors Innovations in Technology Innovations in Art and Production Education and Serious Games • Social and ethical issues for games • Interdisciplinary issues • Gender issues • Narrative Design • Software engineering for games • Artificial intelligence for games • Innovative rendering algorithms • Game engine design • Networking and multiplayer support • Animation and motion capture • Modeling & Rigging Methodologies • Sound and music Design/Production • Games for Education • Games for Health • Game-based Learning • Game-based Curriculum • Bridging the academia-¬industry gap Paper submissions must present original, unpublished research. Papers under review elsewhere must not be submitted to Future Play. The following categories of papers will be accepted: • Full papers (8 pages): Should present original reports of substantive new work - eight page maximum. Accepted full papers will be presented in the form of a 20 minute presentation at the conference. Individual presentations will be grouped by topic into sessions by conference organizers. • Short papers (4 pages): Should present interesting recent results or novel thought-provoking ideas that are not quite ready for a regular full-length paper. Four page maximum. Accepted short papers will be presented in the form of either a poster or 20 minute presentation at the conference. Extended Abstracts (2 pages): Late-¬breaking advances and work ¬in ¬progress reports from ongoing research are encouraged to be submitted as extended abstracts - two pages maximum. These will be presented in the form of a poster presentation throughout the conference. Papers must adhere to ACM formatting -- Portable Document Format (PDF) formatted in two-column conference style. LaTeX and Microsoft Word templates will be made available from the Future Play website (http://futureplay.org ). Further details regarding ACM formatting are available via the following ACM URL: http://www.acm.org/sigs/publications/proceedings-templates All submissions will be peer reviewed and evaluated based on originality, technical and/or research content/depth, correctness, relevance to the conference, contributions, and readability. All accepted papers (full, short, and poster) will be included in the distributed conference proceedings and the online ACM digital library. Since 2007 proceedings of the Future Play conference have been included in the Association for Computing Machines (ACM) digital library. The Program Committee is currently working with ACM to ensure "in-cooperation" status for Future Play 2010 and we are confident this will be granted this year again. Pending ACM approval, accepted submissions will be included in the ACM Digital Library. Please submit your paper via the EasyChair conference system available via the following URL: https://www.easychair.org/login.cgi?conf=futureplaygdccanada2010 Conference Chairs • Bill Kapralos, University of Ontario Institute of Technology • Andrew Hogue, University of Ontario Institute of Technology • Simon Xu, Algoma University • Jay Rajnovich, Algoma University (Chair Emeritus) Important Dates (TENTATIVE) Submission deadline: March 5, 2010 Notification: April 9, 2010 Final paper submission: April 23, 2010 For Further Information For further Information, updates, and to register please consult the official Future Play 2010 website at http://www.futureplay. General inquiries about Future Play 2010 can be directed to futureplay@algomau.ca.

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